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Polytool minechem
Polytool minechem







  1. #Polytool minechem full
  2. #Polytool minechem mods

Fallen Meteors which you obtain from sieving moon rock can be turned into 12 pieces of broken iron shards.Stirling generators by Ender IO are the best power source early on.Arc lamps provide a large amount of light and even cause mobs to flee.Walking through Sucrose will regenerate hunger and give a minor speed boost. As soon as you have 8 tubes place it in your world by rightclicking. Try to get Succrose (MineChem) as soon as possible.rocket save if you travel to other planets. I also advice to enchant it with "Soulbound" to keep your i.e. Golden Bag of Holding provides additional item slots.Since you have no access to chunkloading at the start make sure to place i.e.You can smelt moon dirt, turf and rock in a crucible to get lava.Do not mix them up with awesomite blocks. Pure awesomite blocks provide a melting speed of 8.0x.Focus on getting a RR-Pickaxe as soon as possible.With cellulose you can synthesize spruce/ jungle saplings, allowing you to grow 2x2 trees Decompose oak logs as soon as you can to obtain cellulose.RR- Pick) on the most bottom log of a tree you will destroy the entire tree. If you use an axe or any other appriopriate tool ( i.e./ekit beginner - oxygen gear, 2 oxygen tanks, 1 can of food.

#Polytool minechem full

Unless your power gen is very, very slow (less than 40 RF/tick) or you are synthesizing an item that has an absurdly large RF cost like Certus Quartz, the "energy value" shown can be ignored as the machines are most likely full of energy at any given time. For some reason, unlike EVERY other RF machine, they don't store their energy values correctly. I'd take the power readings of the decomposer and synthesizer with a grain of salt. Mekanism cables can convert between Joules (Mekanism), EU (Industrialcraft 2) and RF.

#Polytool minechem mods

Power from these mods should be compatible with each other with no special conversion. A bit later I came back again and it was back at 100%.ĭoes the synthesizer simply accumulate stored power really slowly, or is this a result of something I've set up incorrectly?īuildcraft (and Minechem) use the RF energy system, as do Thermal Expansion, Forestry, EnderIO, and Big Reactors to name a few mods. About 10 minutes later I came back and the power had only increased marginally. Today when I logged on it was all the way up at 100,000 RF (100%), so I synthesized my polytool, which obviously used some of the stored power. Then the synthesizer is a whole other oddball last night I used all of the power stored in the synthesizer and it was slowly going up to 100 RF, then 200 RF, and so on. Why is the power stored in my decomposer not increasing at a steady rate, and instead only seems to increase by 100 RF each time I open it? I currently have 800,000 RF stored, so lack of power isn't an issue. If I leave it for a while, the stored power will not go up. My decomposer seems to have 3-5% of power stored every time I come over to it, but when I repeatedly open and close the decomposer the power goes up by 1% every time I open it.but ONLY when I open it. I've read that Buildcraft power must be used for Minechem - is this correct? I seem to be powering both the decomposer and synthesizer with the power I have set up, however. Right now I am using Mekanism power for my decomposer and synthesizer, which I'm told is supposed to be "universal" and convert between the various power units that are available.









Polytool minechem