Some say start after day 10, but it is more profitable if you get a raid on day 8 or below rather than day 10 or 9. 3: Restart your game after day 8 if there has not been a MDA, heroin, or coke bust yet. 2: Always listen to the old lady, whatever she says there is going to be a bust of buy it. 1: Always bank your extra cash and keep $400 so you can buy more trench coat pockets. But remember the 5 most important things to do. They have covered mostly everything there is to cover. You ever wonder how you can improve your dealing? Well below I am listing a few tips from TheMrNice of Global cartel and Sir. These are some of the many reasons you should be in a cartel. They associate with Beermat himself test the new versions and give Beermat suggestions as what to have and what not to have in the next version of the game. Ever hear of a little cartel called the High Rollers? I take it you have, for those 17 or so dealers have the biggest impression on Dope Wars. They also give you a chance to make a big mark on the Dope Wars world.
Why should you be in a cartel? A cartel gives you the chance to associate with other dealers and improve your dealing skills.
Once you have a dealer den ID you should find a cartel to be in. You ask why luck? You need luck for the drugs you buy to get a bust, or in other words, for cops to find a large stash of the drug you carrying, therefore the price raises considerably. Sounds simple? Well yes it is, but beware, this is a game that not only requires skill but luck. You buy drugs at a low price and then sell them when you are at a high price. In this game you sell and by drugs to make as much money as possible. DopeWars is a remake of the 1980s game Drug Wars. Well it might not, but it definetly should. A guide that shall bring victory to anyone who reads its mighty words. This is a guide written to perfect a dealers DopeWars talents. And cartels for their help, especially DaveBeer